![]() that you have to be aware that you don't get stuck on the simplest plant and get cornered or how far the checkpoints are spread out. that everything that touches you makes you bleed. I don't know if it is the balance of the reload time compared to how much damage some of the mobs actually take to kill. I have experience with hard games and rogue games (including the first game) and for some reason I had a lot of difficult times with the second one (this demo) to the point I just don't want to play it anymore. Their health pools are large and everything makes you bleed. In this demo I would get caught between things on accident and just get swarmed by the big butcher dudes and I can't get out. The first game I felt was manageable and I was able to progress. I agree with the difficulty and that it needs balancing. They help us a lot and, as soon as the Early Access version is out, see the comments of others, and if you decide to give us a chance, you will be more than welcome. We understand your issues with the balance of the gameplay. We will start implementing new sounds soon. Most of them are work in progress, or taken from the first part. ![]() We agree that the sound Fx arenĀ“t optimal. Originally posted by Blini games:Hey Zal-Del.
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